EXAMINE CEILING OPEN HATCH MOVE CHAIR UNDER HATCH STAND ON CHAIR. OPEN HATCH. DOWN EXAMINE COMPUTER EXAMINE CARDS THINK ABOUT CHINESE ROOM EXAMINE DESK OPEN DRAWER GET MANUAL READ MANUAL LEARN MANUAL DROP MANUAL READ POSTER LOOK IN DRAWER GET CHINESE KEY STAND ON CHAIR. UNLOCK HATCH WITH KEY DROP CHINESE KEY U E EXAMINE SCARECROW TALK TO SCARECROW. 1. 2. 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. S. S. EXAMINE SCARECROW. X ANJELINE THINK ABOUT SCARECROW GET RADIO EXAMINE SCARECROW GET SACK W 1. 1. 2. 1. 2. 2. KEEP RUNNING. AGAIN. AGAIN. AGAIN. AGAIN. AGAIN. AGAIN. AGAIN. AGAIN. AGAIN. AGAIN. AGAIN. THINK ABOUT ZENO EXAMINE TRACK TALK TO ZENO. 3. 3. 1. EXAMINE BIRDS EXAMINE NEST GET EGGS E S READ SIGN N E EXAMINE CROWD W N ENTER THEATRE. 1. 1. 3. 2. 1 SW THINK ABOUT SARTRE TALK TO SARTRE. 2. 3. 1. 2 OPEN WALLET TALK TO SERVER. 4. 1. 1. 1. 1 GIVE EGGS TO SERVER EXAMINE BOTTLE NE SE THINK ABOUT BARBER X STAND GET PHIAL OF BLACK DYE NW NE TALK TO PRIEST. 1. 1. 2 E TALK TO MAN. 1. 1. 1. 1. 1. 1. 3. 1. 1. 1. 2. 1. 1. 1 THINK ABOUT ZOMBIES TALK TO WOMAN. 1. 1. 1. 1. 1. 1. 1. 1 N ENTER MILL RESCUE MOTHER. TALK TO MOTHER THINK ABOUT ARCHBISHOP SEARCH MILL S W W THINK ABOUT MONK TALK TO MONK. 2. 1. 1. 3. 1 W LISTEN TO TREES TALK TO TREES. 1. 1. 1. 5. 1. 3. 2. 1. 1. 1. 1. 2 GIVE DYE TO RAVEN GIVE PITCH TO RAVEN E E NW TALK TO ARISTOTLE. 3. 1. 2. 2 THINK ABOUT CLARET GIVE BOTTLE TO ARISTOTLE THINK ABOUT PLATO THINK ABOUT SOCRATES THINK ABOUT ARISTOTLE E THINK ABOUT QUINE TALK TO QUINE. 1. 1. 1. 1. 5. 3 EXAMINE TICKETS DROP CRUISE TICKETS FOR THE SHIP OF NEURATH READ LEAFLET W SE N TALK TO MADMAN. 3. 2. 5. 3. 3. 3. 3. 5. 3 GET BROKEN LANTERN FIX LANTERN WITH TROPHY LIGHT LANTERN WITH LIGHTER DROP LIGHTER W TALK TO PIRATE. 1. 1. 1 GIVE LEAFLET TO PIRATE. 1. 2. 3. 6 THINK ABOUT GOLDEN MEAN THINK ABOUT UTILITY CALCULATOR THINK ABOUT IMPERATIVATOR E E EXAMINE COUNTER EXAMINE INKWELL TALK TO MARX. 1. 1. 1. 2. 3 TALK TO LIBRARIAN. 2. 2. GIVE WORKS TO LIBRARIAN TALK TO LIBRARIAN. 2. PUT BANANA IN INKWELL. Z. Z. GIVE ENCYCLOPAEDIA TO LIBRARIAN W N EXAMINE NORTH NOTICE EXAMINE EAST NOTICE EXAMINE WEST NOTICE W THINK ABOUT NAGEL THINK ABOUT BAT E E THINK ABOUT MARY EXAMINE DESK EXAMINE MARY EXAMINE GOGGLES TALK TO MARY. 1. 2. 1. 1. 3. 3. 1. 1. 1. 1. 1. 1 GIVE BANANA TO MARY GET TUBE OF BLACK PAINT GET LAPTOP W S E GIVE LAPTOP TO MARX W S W W GIVE TUBE TO RAVEN W EXAMINE DENIZENS EXAMINE CHAINS EXAMINE PADLOCK D TALK TO BAT. 2. 2. 3. 3. 1 GET BAT'S AUTOBIOGRAPHY U E E E S S S UP DOWN N N N N W GIVE AUTOBIOGRAPHY TO NAGEL E S S W W W UNLOCK PADLOCK WITH BUNCH DROP BUNCH OF KEYS GIVE MANIFESTO TO DENIZENS GET PAIR OF EARMUFFS E E GIVE EARMUFFS TO LUMBERJACK E S E E Z. Z. LISTEN. HANG BURDEN ON UNICORN W N TALK TO DIRECTOR NE THINK ABOUT UNICORN THINK ABOUT BRIDE GIVE HANDKERCHIEF TO BRIDE GET VEIL SW E LOOK THROUGH SCOPE AT MAN LOOK THROUGH SCOPE AT MAN DROP QUALIASCOPE KILL MAN WITH AXE. 1 DROP AXE W S S S PUT VEIL ON GUARD. 5 U EXAMINE BEES THINK ABOUT BEES PUT PENCE IN MACHINE GET FIRST KEY UNLOCK DOOR WITH FIRST KEY DROP FIRST KEY THINK ABOUT TIME MACHINE EXAMINE MACHINE ENTER MACHINE EXAMINE CHOME DIALS EXAMINE LEFT EXAMINE MIDDLE EXAMINE RIGHT TURN LEFT DIAL TURN MIDDLE DIAL CLOCKWISE TURN RIGHT DIAL GET NEWSPAPER READ NEWSPAPER DROP NEWSPAPER UNLOCK DOOR WITH SECOND KEY DROP SECOND KEY EXAMINE MACHINE THINK ABOUT TURING MACHINE THINK ABOUT TURING ENTER MACHINE TYPE HELLO TYPE I'M NOT SURE TYPE ESCAPE TYPE 1 UNLOCK DOOR WITH THIRD KEY DROP THIRD KEY EXAMINE MACHINE THINK ABOUT EXPERIENCE MACHINE OPEN DOOR. 3. 2. 2. 3. 1. 1 THINK ABOUT EVIL DEMON OPEN BOX