Paranoia XP Mission Blender Online

Team Leader Clearance:
Number of Service Services:
Secret Society Missions
Computer Phreak
Death Leopard
Corpore Metal
Frankenstein Destroyer
Free Enterprise
Pro Tech
Sierra Club

Your Mission

The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.

Paranoia is the Irrational Fear Someone is Out To Get You

(Fear) Dominant type of fear to install in the PCs: The PCs' secret societies have turned against them.

(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: Mysterious duplicates or analogues of the PCs or other RED PLC order processing worker (indifferent bystander, gullible (worryingly lacking in paranoia))s are active in Alpha Complex.

(Someone) Person, people, organization or agency responsible for the situation: A secret society mission that went right, led by drugged (thymoglandin, hydropsionic acid). (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)

(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: The Computer believes something horrible has happened, but gives the PCs no details, and forbids them to tell anyone for fear of starting a panic. The threat is real.

Mission Alert: Special "breaking news" bulletin in middle of vidshow: good part. Identifies PCs by name. Recognition password (to be given to briefing officer) is wrong. The information is in machine-readable code, missing vowels, encrypted, etc. Computer Phreaks can help. The Computer doesn't see the problem.

Briefing: Briefing is in crowded factory floor. Briefing officer sits curled up and rocking backwards and forwards in the middle of the location; muttering under his breath-

This Mission: A Vulture Squadron has been infiltrated by no less than 6 Commie traitors. Remove them; ensure they fall in the line of duty, so we can honor them as fallen heroes.

Outfitting: Infrared Market: A "Broke" market. Troubleshooters always leave broke, with stuff that's broke. Bad deals all around.

Debriefing: Room is fitted with seesaws, with a PC sitting on one side of each and a Blue Trooper with blaster on the other. In the lower position, the PCs are obscured by a charred blast shield. The debriefing officer reads mission details, raising each PC on a note of treason, lowering them on a point of commendation. (This is an experimental HPD&MC psychological exercise intended to encourage loyalty.)

Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.

The Paranoia XP Mission Blender Online is based on the Mission Blender included with the Paranoia XP GM's Screen, published by Mongoose Publishing Ltd., and is provided here with the permission of the copyright owners. Copyright © 1983, 1987, 2004 by Eric Goldberg & Greg Costikyan. PARANOIA is a trademark of Eric Goldberg and Greg Costikyan. All rights reserved.

Paranoia XP is fun. Other games are not fun. Buy Paranoia.

The Paranoia XP Mission Blender Online software was developed by Alan De Smet. Find bugs, weird language, or error messages? Want to chat about the Paranoia XP Mission Blender Online? Email me.