Paranoia XP Mission Blender Online

Team Leader Clearance:
Number of Service Services:
Secret Society Missions
Anti-Mutant
Computer Phreak
Death Leopard
Communist
FCCC-P
Corpore Metal
Frankenstein Destroyer
Free Enterprise
Mystic
Humanist
Pro Tech
Illuminati
Psion
PURGE
Romantic
Sierra Club

Your Mission

The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.

Paranoia is the Irrational Fear Someone is Out To Get You

(Fear) Dominant type of fear to install in the PCs: Alpha Complex works with terrifying efficiency.

(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: Changed perceptions apparent to all citizens. The changed perception is thoughts or memories.

(Someone) Person, people, organization or agency responsible for the situation: Everyone in INDIGO (Tension 16) MemoMax archive vault is in on it; they want to discredit, destroy, maim and spit on the Troubleshooters. (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)

(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: An exterior force will conquer Alpha Complex. The Computer dispatches the Troubleshooters to intercept the force. The threat is a lie.

(Out To Get You) General real threat posed by the situation, or the consequences if the situation is left unresolved: A minor malfunction in YELLOW (Tension 10) Proper Bedding Maintenance Hall of Fame may grow into a major problem. The PCs must fix the malfunction and deal with the problems already created. The "Someone" doesn't want the team to succeed, and is actively working against them.

Mission Alert: Scrawled across a ULTRAVIOLET (Tension 19) empty Internal Security waiting room wall in half-meter-high letters written in Cold Fun. Message is intact and correct.

Briefing: Briefing is in heat-resistant mitten knitting sweatshop. Briefing officer wears reflec armor (El; colored as appropriate, or ORANGE) and fiddles with an exotic-looking stun gun (stuns for one round); expects attack at any moment.

This Mission: Neutralize VIOLET Armed Forces cartographer (indifferent bystander, believes himself possessed by demons) in crowded dining area (IR: mess hall; R-Y: cafeteria; G-B: dining room; I-U: dining hall).

Outfitting: Infrared Market: A "Broke" market. Troubleshooters always leave broke, with stuff that's broke. Bad deals all around.

Debriefing: Debriefing room is well appointed with luxurious carpet, comfortable chairs and refreshments served throughout. Soothing musics plays throughout the session. Laser emplacements are visible in every corner and track the PCs' every move.

Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.

The Paranoia XP Mission Blender Online is based on the Mission Blender included with the Paranoia XP GM's Screen, published by Mongoose Publishing Ltd., and is provided here with the permission of the copyright owners. Copyright © 1983, 1987, 2004 by Eric Goldberg & Greg Costikyan. PARANOIA is a trademark of Eric Goldberg and Greg Costikyan. All rights reserved.

Paranoia XP is fun. Other games are not fun. Buy Paranoia.

The Paranoia XP Mission Blender Online software was developed by Alan De Smet. Find bugs, weird language, or error messages? Want to chat about the Paranoia XP Mission Blender Online? Email me.