Your Mission
The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.
Paranoia is the Irrational Fear Someone is Out To Get You
(Fear) Dominant type of fear to install in the PCs: Everyone else in the Complex is in league against the PCs.(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: The economy has grown even stranger than usual.
(Someone) Person, people, organization or agency responsible for the situation: The Computer-or, if it makes more sense, a buzzing, high on Wakey-Wakey ULTRAVIOLET programming something extremely important manipulating The Computer's local CompNode. (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)
(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: A minor malfunction in INFRARED (Tension 3) crowded factory floor may grow into a major problem. The PCs must fix the malfunction and deal with the problems already created. The "Someone" doesn't want the team to succeed, and is actively working against them. The threat is real.
Mission Alert: A cocky, "I know more than I'm telling," nudge-nudge INFRARED impact armor tester acting as a courier delivers alert verbally; seeks 10cr 'tip' for the delivery. Briefing time is wrong. The information is missing, replaced by [INSERT DATA HERE] or similar. Secret society contacts or servile truckling to The Computer may fill in missing data.
Briefing: Briefing is in crowded food preparation area Food Vats. When the PCs leave the briefing an explosion follows, leaving no evidence of the officer except a large burn mark and melted furnishings.
This Mission: INFRARED reactor shielding standby volunteer has a treasonous but powerful Matter Eater (c/s/z), with which he has inspired revolt, and taken over Sewer tunnel. Remove the mutant and resolve the unrest.
Outfitting: PLC: Supply clerks recently infected with SellFast.D spam virus, insist all PCs enroll in "Make Credits Fast!" marketing course.
Debriefing: Room is fitted with seesaws, with a PC sitting on one side of each and a Blue Trooper with blaster on the other. In the lower position, the PCs are obscured by a charred blast shield. The debriefing officer reads mission details, raising each PC on a note of treason, lowering them on a point of commendation. (This is an experimental HPD&MC psychological exercise intended to encourage loyalty.)
Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.