Your Mission
The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.
Paranoia is the Irrational Fear Someone is Out To Get You
(Fear) Dominant type of fear to install in the PCs: The PCs have enough resources but too little time to win.(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: Changed perceptions only certain characters (INFRARED drug therapy results assistant (information source, gullible (worryingly lacking in paranoia))), including one or more PCs. The changed perception is smell/taste, touch, balance or other non-sight, non-hearing sense.
(Someone) Person, people, organization or agency responsible for the situation: An executive at one of the PCs' service firms, who wishes to covertly create the situation in order to procure a fat service-group repair contract. (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)
(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: Essential life-support services will break down. The Computer sends the Troubleshooters to enforce order and restore services. The threat is a lie.
(Out To Get You) General real threat posed by the situation, or the consequences if the situation is left unresolved: A biological agent will transform or devastate the PCs or a large population. The Computer sends in the Troubleshooters as guinea pigs.
Mission Alert: A in-your-face friendly INFRARED impact armor tester acting as a courier delivers alert hardcopy; seeks 10cr 'tip' for the delivery. Briefing location is wrong. The information is replaced by extortion threat from anonymous hacker: "Send 100cr to this Gray Subnet account and I'll send you the data."
Briefing: Briefing is in empty Research & Design storage facility or warehouse. Briefing officer sits with his back to the PCs; he passes notes to a terrified Infrared citizen, who reads them aloud.
This Mission: Investigate mysterious disappearances of citizens in INDIGO (Tension 16) crowded decaying and pestilential wreck of an abandoned sector: living quarters (IR: barracks; R-Y: dormitory; G-B: apartment; I-U: mansion). If they're being captured by Commies, save them. If they're trying to escape Alpha Complex, shoot them.
Outfitting: PLC: Empty office. Door is open. No security (Tension level 0). PCs may take what they want, but have to find it themselves and fill out proper paperwork. If the paperwork isn't filled out, the items are reported stolen. May be interrupted by IR market thieves, passing looters, etc.
Debriefing: A pitch black room, with dim light filtering in under the entrance door. Unsettling clicking noises, like a trigger being pulled on a jammed gun.
Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.