Paranoia XP Mission Blender Online

Team Leader Clearance:
Number of Service Services:
Secret Society Missions
Anti-Mutant
Computer Phreak
Death Leopard
Communist
FCCC-P
Corpore Metal
Frankenstein Destroyer
Free Enterprise
Mystic
Humanist
Pro Tech
Illuminati
Psion
PURGE
Romantic
Sierra Club

Your Mission

The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.

Paranoia is the Irrational Fear Someone is Out To Get You

(Fear) Dominant type of fear to install in the PCs: The PCs are themselves the greatest threat to Alpha Complex.

(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: The security clearance system has provoked an intractable crisis.

(Someone) Person, people, organization or agency responsible for the situation: A fleet of warbots reprogrammed by Humanists. (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)

(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: A minor malfunction in INFRARED (Tension 1) crowded corridor may grow into a major problem. The PCs must fix the malfunction and deal with the problems already created. The threat is a lie.

(Out To Get You) General real threat posed by the situation, or the consequences if the situation is left unresolved: The Computer believes something horrible has happened, but gives the PCs no details, and forbids them to tell anyone for fear of starting a panic.

Mission Alert: Text message on PDC. Message is intact and correct.

Briefing: Briefing is in empty Bright Vision Re-education Center. Bureaucratic snafu assigns briefing officer to the room above the PCs; won't join PCs for fear of violating orders; shouts at the top of his voice to be heard, or conveys briefing information by notes, courier, Morse code, etc..

This Mission: Guard the Food Vats from Illuminati (undercover as Pro Tech) trying to taint them with drugs. Be careful not to taint them yourselves.

Outfitting: Infrared Market: A "Broke" market. Troubleshooters always leave broke, with stuff that's broke. Bad deals all around.

Debriefing: Room is sheet steel with a single chair in the center and a large sign: PLEASE SIT DOWN with arrow pointing to the chair. The debriefing officer spends the session pacing around the chair, and (if necessary) discourages PCs from sitting in it. Chair is harmless.

Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.

The Paranoia XP Mission Blender Online is based on the Mission Blender included with the Paranoia XP GM's Screen, published by Mongoose Publishing Ltd., and is provided here with the permission of the copyright owners. Copyright © 1983, 1987, 2004 by Eric Goldberg & Greg Costikyan. PARANOIA is a trademark of Eric Goldberg and Greg Costikyan. All rights reserved.

Paranoia XP is fun. Other games are not fun. Buy Paranoia.

The Paranoia XP Mission Blender Online software was developed by Alan De Smet. Find bugs, weird language, or error messages? Want to chat about the Paranoia XP Mission Blender Online? Email me.