Paranoia XP Mission Blender Online

Team Leader Clearance:
Number of Service Services:
Secret Society Missions
Anti-Mutant
Computer Phreak
Death Leopard
Communist
FCCC-P
Corpore Metal
Frankenstein Destroyer
Free Enterprise
Mystic
Humanist
Pro Tech
Illuminati
Psion
PURGE
Romantic
Sierra Club

Your Mission

The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.

Paranoia is the Irrational Fear Someone is Out To Get You

(Fear) Dominant type of fear to install in the PCs: The PCs suspect a High Programmer is out to get them.

(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: Everyone in Alpha Complex behaves in an inexplicably contemptful or disgusted way toward one specific PC.

(Someone) Person, people, organization or agency responsible for the situation: Everyone in VIOLET (Tension 18) natural cavern is in on it; they want to discredit, destroy, maim and spit on the Troubleshooters. (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)

(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: The "Someone" in a IR market is flooding the networks with viruses. The threat is a lie.

(Out To Get You) General real threat posed by the situation, or the consequences if the situation is left unresolved: The "Someone" believes (accurately?) the PCs are assassins sent to kill him; he tries to kill them first. Meanwhile, the PCs must complete their mission.

Mission Alert: Via high-frequency radio transmission that gives PCs excruciating headaches and sends petbots crazy with excitement. Message is intact and correct.

Briefing: Briefing is in crowded computer interface (IR: public terminals area; R-Y: Computer cafe; G-B: private terminal, I-U: communications nexus). 1 suspicious, twitchy briefing officer(s) in highly defended position (e.g., seated atop a massive gun emplacement) at rear of ORANGE (Tension 7) crowded outer lobby in Troubleshooter HQ.

This Mission: An abandoned ORANGE (Tension 8) crowded corridor has been infested by Commies. Demolish it, preferably with the Commies inside.

Outfitting: Infrared Market: The "Someone" (or his allies) responsible for the "Irrational" situation runs this market. Marketeers sell the PCs dangerous equipment (mobility enabler (skates, boots, motorized shopping cart, vehicle, jet pack, propeller helmet, frictionless shoe soles); Problem: parasitically bonds with user).

Debriefing: A mirrored room filled with eye-searing halogen lamps. The PCs' eyes water constantly. The officer and guards wear shaded full-face visors.

Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.

The Paranoia XP Mission Blender Online is based on the Mission Blender included with the Paranoia XP GM's Screen, published by Mongoose Publishing Ltd., and is provided here with the permission of the copyright owners. Copyright © 1983, 1987, 2004 by Eric Goldberg & Greg Costikyan. PARANOIA is a trademark of Eric Goldberg and Greg Costikyan. All rights reserved.

Paranoia XP is fun. Other games are not fun. Buy Paranoia.

The Paranoia XP Mission Blender Online software was developed by Alan De Smet. Find bugs, weird language, or error messages? Want to chat about the Paranoia XP Mission Blender Online? Email me.