The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.
Paranoia is the Irrational Fear Someone is Out To Get You(Fear) Dominant type of fear to install in the PCs: The PCs suspect a High Programmer is out to get them.
(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: The economy has grown even stranger than usual.
(Someone) Person, people, organization or agency responsible for the situation: A High Programmer who mis-programmed a CompNode so badly the entire node must be re-imaged and rebooted (the situation is cover for this.) (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)
(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: Endless wave of assassination attempts will befall drugged (thymoglandin, hydropsionic acid), who uses the Troubleshooters as decoys while he protects himself. The threat is a lie.
(Out To Get You) General real threat posed by the situation, or the consequences if the situation is left unresolved: Roll three times on this chart. Everything you roll is happening at once, and the PCs are caught in the chaos. Good luck running this one.
Mission Alert: Scrawled across a YELLOW (Tension 9) crowded decaying and pestilential wreck of an abandoned sector: Internal Security storage facility or warehouse wall in half-meter-high letters written in mid-clearance paint. Briefing time is wrong. The information is in machine-readable code, missing vowels, encrypted, etc. Computer Phreaks can help. The Computer doesn't see the problem.
Briefing: Briefing is in empty dining area (IR: mess hall; R-Y: cafeteria; G-B: dining room; I-U: dining hall). Briefing officer is shot just after the PCs arrive and is replaced by a different officer who acts extremely shifty and refuses to answer questions.
This Mission: Irate RED citizens are trying to break into a Research & Design facility in VIOLET (Tension 18) empty Junior Citizen creche. Prevent them from entering until reinforcements arrive.
Outfitting: PLC: Experimental "Mobile PLC" in a transtube car. Every so often the car must stop to load and unload supplies.
Debriefing: Room is sheet steel with a single chair in the center and a large sign: PLEASE SIT DOWN with arrow pointing to the chair. The debriefing officer spends the session pacing around the chair, and (if necessary) discourages PCs from sitting in it. Chair is lethal.
Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.