Paranoia XP Mission Blender Online

Team Leader Clearance:
Number of Service Services:
Secret Society Missions
Computer Phreak
Death Leopard
Corpore Metal
Frankenstein Destroyer
Free Enterprise
Pro Tech
Sierra Club

Your Mission

The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.

Paranoia is the Irrational Fear Someone is Out To Get You

(Fear) Dominant type of fear to install in the PCs: The Commie mutant traitors are losing, and that's bad.

(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: The security clearance system has provoked an intractable crisis.

(Someone) Person, people, organization or agency responsible for the situation: A secret society mission that went disastrously wrong, led by paranoid with semi-automatic slugthrower (HE or HEAT) and electromagnetic clothing (Experimental R&D equipment, makes wearer a living magnet; can stick to metal walls, watch out for knives!) (The armor is more protective than the standard model. Much more protective. Prevents injuries almost entirely. It's also much more cumbersome.). (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)

(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: A minor malfunction in INFRARED (Tension 1) crowded corridor may grow into a major problem. The PCs must fix the malfunction and deal with the problems already created. The "Someone" doesn't want the team to succeed, and is actively working against them. The threat is real.

Mission Alert: Text message on PDC. Message is intact and correct.

Briefing: Briefing is in crowded dining area (IR: mess hall; R-Y: cafeteria; G-B: dining room; I-U: dining hall). Officious, schoolmasterly briefing officer sitting at the head of a classroom with blackboard and chalk; tests PCs frequently.

This Mission: Neutralize ORANGE IntSec Second Line Riot Control (bureaucratic obstacle, psychotic, kill-crush-smash-destroy) in crowded living quarters (IR: barracks; R-Y: dormitory; G-B: apartment; I-U: mansion).

Outfitting: PLC: Designated supply depot is closed for repairs following Commie sabotage.

Debriefing: A compact office with one desk and a chair, occupied by the debriefing officer, with the PCs standing amid towers of forms, printouts and manila folders, all bearing the names of one or more PCs.

Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.

The Paranoia XP Mission Blender Online is based on the Mission Blender included with the Paranoia XP GM's Screen, published by Mongoose Publishing Ltd., and is provided here with the permission of the copyright owners. Copyright © 1983, 1987, 2004 by Eric Goldberg & Greg Costikyan. PARANOIA is a trademark of Eric Goldberg and Greg Costikyan. All rights reserved.

Paranoia XP is fun. Other games are not fun. Buy Paranoia.

The Paranoia XP Mission Blender Online software was developed by Alan De Smet. Find bugs, weird language, or error messages? Want to chat about the Paranoia XP Mission Blender Online? Email me.