Paranoia XP Mission Blender Online

Team Leader Clearance:
Number of Service Services:
Secret Society Missions
Computer Phreak
Death Leopard
Corpore Metal
Frankenstein Destroyer
Free Enterprise
Pro Tech
Sierra Club

Your Mission

The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.

Paranoia is the Irrational Fear Someone is Out To Get You

(Fear) Dominant type of fear to install in the PCs: The Computer personally likes the PCs too well.

(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: The economy has grown even stranger than usual.

(Someone) Person, people, organization or agency responsible for the situation: Everyone in ULTRAVIOLET (Tension 20) outside Alpha Complex dome is in on it; they want to discredit, destroy, maim and spit on the Troubleshooters. (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)

(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: A high-clearance official's malfeasance will be exposed, and psychotic, kill-crush-smash-destroy wishes to frame the Troubleshooters for the official's crime. The threat is a lie.

(Out To Get You) General real threat posed by the situation, or the consequences if the situation is left unresolved: A new mind-control technique will alter the PCs' or a large population's behavior for the worse. The Computer uses the PCs as guinea pigs again.

Mission Alert: Special "breaking news" bulletin in middle of vidshow: boring part. Identifies PCs by name. Message is intact and correct.

Briefing: Briefing is in empty dining area (IR: mess hall; R-Y: cafeteria; G-B: dining room; I-U: dining hall). When the PCs leave the briefing an explosion follows, leaving no evidence of the officer except a large burn mark and melted furnishings.

This Mission: Investigate a string of murders. All the victims were sliced.

Outfitting: PLC: Warehouse run by insane high-clearance director; assigns PCs a mission (An unauthorized vermin poison was accidentally deployed at natural cavern. Go and retrieve it before it squashes something important.) on his own behalf so he can give them over-inventoried economic object (credit license analyzer, plasticred duplicator, IR market activity scanner); Problem: enrages citizens against user.

Debriefing: A pitch black room, with dim light filtering in under the entrance door. Unsettling clicking noises, like a trigger being pulled on a jammed gun.

Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.

The Paranoia XP Mission Blender Online is based on the Mission Blender included with the Paranoia XP GM's Screen, published by Mongoose Publishing Ltd., and is provided here with the permission of the copyright owners. Copyright © 1983, 1987, 2004 by Eric Goldberg & Greg Costikyan. PARANOIA is a trademark of Eric Goldberg and Greg Costikyan. All rights reserved.

Paranoia XP is fun. Other games are not fun. Buy Paranoia.

The Paranoia XP Mission Blender Online software was developed by Alan De Smet. Find bugs, weird language, or error messages? Want to chat about the Paranoia XP Mission Blender Online? Email me.