Paranoia XP Mission Blender Online

Team Leader Clearance:
Number of Service Services:
Secret Society Missions
Anti-Mutant
Computer Phreak
Death Leopard
Communist
FCCC-P
Corpore Metal
Frankenstein Destroyer
Free Enterprise
Mystic
Humanist
Pro Tech
Illuminati
Psion
PURGE
Romantic
Sierra Club

Your Mission

The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.

Paranoia is the Irrational Fear Someone is Out To Get You

(Fear) Dominant type of fear to install in the PCs: The PCs' secret societies have turned against them.

(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: The bureaucracy has provoked an intractable crisis.

(Someone) Person, people, organization or agency responsible for the situation: A High Programmer who mis-programmed a CompNode so badly the entire node must be re-imaged and rebooted (the situation is cover for this.) (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)

(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: Essential life-support services will break down. The Computer sends the Troubleshooters to enforce order and restore services. The threat is a lie.

(Out To Get You) General real threat posed by the situation, or the consequences if the situation is left unresolved: Surplus Armed Forces weaponry floods the IR market. Citizens (YELLOW Mutant Registration Office supervisor (indifferent bystander, wild eyed, incoherent, even frenzied); INDIGO Tech Services Senior Director (bureaucratic obstacle, buzzing, high on Wakey-Wakey); GREEN Tech Services bot recovery specialist (information source, psychotic, kill-crush-smash-destroy)) happily demonstrate their new armaments in many locations (GREEN (Tension 12) crowded Vulture Squadron hangar; INFRARED (Tension 3) outside Alpha Complex dome ; GREEN (Tension 12) crowded living quarters (IR: barracks; R-Y: dormitory; G-B: apartment; I-U: mansion)).

Mission Alert: Via telepathic communication from unidentifiable source. The Computer knows nothing of this method, and will regard it with extreme suspicion. Message is intact and correct.

Briefing: Briefing is in empty FunBall arena (or other large room). Briefing officer is hiding inside an empty Cold Fun barrel and passes written notes out to the PCs through a small bunghole.

This Mission: IntSec has been infiltrated by no less than 6 Commie traitors. Remove them; ensure they fall in the line of duty, so we can honor them as fallen heroes.

Outfitting: PLC: Office only carries "non-ordinance" items-no weapons or weapon-like items. Offers PCs a new "Zero-Tolerance" form to sign.

Debriefing: A cavernous spherical reactor coolant chamber (recently decommisioned) with the PCs securely strapped into dentist chairs at wrist, ankle, waist and chin. The booming voice of the unseen officer echoes from strategically placed speakers.

Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.

The Paranoia XP Mission Blender Online is based on the Mission Blender included with the Paranoia XP GM's Screen, published by Mongoose Publishing Ltd., and is provided here with the permission of the copyright owners. Copyright © 1983, 1987, 2004 by Eric Goldberg & Greg Costikyan. PARANOIA is a trademark of Eric Goldberg and Greg Costikyan. All rights reserved.

Paranoia XP is fun. Other games are not fun. Buy Paranoia.

The Paranoia XP Mission Blender Online software was developed by Alan De Smet. Find bugs, weird language, or error messages? Want to chat about the Paranoia XP Mission Blender Online? Email me.