Paranoia XP Mission Blender Online

Team Leader Clearance:
Number of Service Services:
Secret Society Missions
Anti-Mutant
Computer Phreak
Death Leopard
Communist
FCCC-P
Corpore Metal
Frankenstein Destroyer
Free Enterprise
Mystic
Humanist
Pro Tech
Illuminati
Psion
PURGE
Romantic
Sierra Club

Your Mission

The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.

Paranoia is the Irrational Fear Someone is Out To Get You

(Fear) Dominant type of fear to install in the PCs: The PCs are themselves the greatest threat to Alpha Complex.

(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: Everyone in Alpha Complex behaves in an inexplicably contemptful or disgusted way toward one specific PC.

(Someone) Person, people, organization or agency responsible for the situation: A fleet of warbots reprogrammed by Corpore Metal. (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)

(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: Roll three times on this chart. Everything you roll is happening at once, and the PCs are caught in the chaos. Good luck running this one. The threat is a lie.

(Out To Get You) General real threat posed by the situation, or the consequences if the situation is left unresolved: Surplus Armed Forces weaponry floods the IR market. Citizens (GREEN reactor refueling supervisor (indifferent bystander, wild eyed, incoherent, even frenzied); RED manager of INFRARED mess hall (physical threat, psychotic, kill-crush-smash-destroy); INFRARED scrubot lint screen cleaner (sadistic hindrance, psychotic, kill-crush-smash-destroy)) happily demonstrate their new armaments in many locations (RED (Tension 6) inside Alpha Complex dome ; ORANGE (Tension 7) secure dome access gate; RED (Tension 6) crowded postal sorting room).

Mission Alert: Via high-frequency radio transmission that gives PCs excruciating headaches and sends petbots crazy with excitement. Message is intact and correct.

Briefing: Briefing is in CompNode Primary Node. Briefing officer is weird invalid (e.g., suspended in sound-dampening gel in a swimming pool communicating through a bizarre array of tubing).

This Mission: The power in BLUE (Tension 13) Communists meeting room (has meeting in progress) has gone out. Determine the cause and bring the power back online.

Outfitting: PLC: A PLC shop that has none of the equipment needed, but is willing to make appropriate substitutions, could be potentially cool stuff.

Debriefing: Troubleshooters and debriefing officer sit at a round table. Officer orders them to play a card or board game, while the officer encourages them to reveal details about their mission and about their feelings.

Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.

The Paranoia XP Mission Blender Online is based on the Mission Blender included with the Paranoia XP GM's Screen, published by Mongoose Publishing Ltd., and is provided here with the permission of the copyright owners. Copyright © 1983, 1987, 2004 by Eric Goldberg & Greg Costikyan. PARANOIA is a trademark of Eric Goldberg and Greg Costikyan. All rights reserved.

Paranoia XP is fun. Other games are not fun. Buy Paranoia.

The Paranoia XP Mission Blender Online software was developed by Alan De Smet. Find bugs, weird language, or error messages? Want to chat about the Paranoia XP Mission Blender Online? Email me.