Paranoia XP Mission Blender Online

Team Leader Clearance:
Number of Service Services:
Secret Society Missions
Anti-Mutant
Computer Phreak
Death Leopard
Communist
FCCC-P
Corpore Metal
Frankenstein Destroyer
Free Enterprise
Mystic
Humanist
Pro Tech
Illuminati
Psion
PURGE
Romantic
Sierra Club

Your Mission

The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.

Paranoia is the Irrational Fear Someone is Out To Get You

(Fear) Dominant type of fear to install in the PCs: Alpha Complex works with terrifying efficiency.

(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: Everyone in Alpha Complex behaves in an inexplicably fearful and alarmed way toward all PCs.

(Someone) Person, people, organization or agency responsible for the situation: An R&D experiment that went disastrously wrong, created by paranoid with laser pistol (W3K energy) with RED barrel and battle armor (6). (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)

(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: The Computer believes something horrible has happened, but gives the PCs no details, and forbids them to tell anyone for fear of starting a panic. The threat is real.

Mission Alert: Special "breaking news" bulletin in middle of vidshow: good part. Identifies PCs by name. Message is intact and correct.

Briefing: Briefing is in crowded food production area (IR-Y: Food Vats, G-U: hydroponic gardens). Briefing officer is dead on arrival and no one comes to replace him. May have notes on his body that describe the PCs' mission.

This Mission: Investigate mysterious disappearances of citizens in RED (Tension 5) crowded garage / vehicle dispatch. If they're being captured by Commies, save them. If they're trying to escape Alpha Complex, shoot them.

Outfitting: PLC: Warehouse run by insane high-clearance director; assigns PCs a mission (Investigate accusations of GREEN IR market coordinator planting evidence against BLUE (bureaucratic obstacle, quietly delusional).) on his own behalf so he can give them over-inventoried communications object of unusual type (telepathy gun, telephone that attaches miles-long wire to body of recipient, holographic mime projector, tight-beam loudspeaker); Problem: only affects imaginary targets.

Debriefing: A cavernous spherical reactor coolant chamber (recently decommisioned) with the PCs securely strapped into dentist chairs at wrist, ankle, waist and chin. The booming voice of the unseen officer echoes from strategically placed speakers.

Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.

The Paranoia XP Mission Blender Online is based on the Mission Blender included with the Paranoia XP GM's Screen, published by Mongoose Publishing Ltd., and is provided here with the permission of the copyright owners. Copyright © 1983, 1987, 2004 by Eric Goldberg & Greg Costikyan. PARANOIA is a trademark of Eric Goldberg and Greg Costikyan. All rights reserved.

Paranoia XP is fun. Other games are not fun. Buy Paranoia.

The Paranoia XP Mission Blender Online software was developed by Alan De Smet. Find bugs, weird language, or error messages? Want to chat about the Paranoia XP Mission Blender Online? Email me.