Paranoia XP Mission Blender Online

Team Leader Clearance:
Number of Service Services:
Secret Society Missions
Computer Phreak
Death Leopard
Corpore Metal
Frankenstein Destroyer
Free Enterprise
Pro Tech
Sierra Club

Your Mission

The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.

Paranoia is the Irrational Fear Someone is Out To Get You

(Fear) Dominant type of fear to install in the PCs: The Commie mutant traitors are losing, and that's bad.

(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: Everyone in Alpha Complex behaves in an inexplicably contemptful or disgusted way toward one specific PC.

(Someone) Person, people, organization or agency responsible for the situation: A High Programmer who has started a lottery or other credit-making scheme and has illicitly pulled needed supplies from some vital installation. (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)

(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: The "Someone" has taken control of crowded recreational resort (if below Clearance GREEN, roll again) and is slaughtering enemies. The PCs are either trapped there or sent to deal with the problem. The threat is real.

Mission Alert: A drugged INFRARED reactor shielding standby volunteer acting as a courier delivers alert verbally; seeks 10cr 'tip' for the delivery. Briefing location is wrong. The information is obscured by advertising (pop-up ad, jingle, viral marketing, etc.). Sponsoring advertiser may possibly have record of unaltered alert.

Briefing: Briefing is in crowded living quarters (IR: barracks; R-Y: dormitory; G-B: apartment; I-U: mansion). Briefing occurs in a pitch black room, where the only source of light is from the corridor outside the briefing room filtering in under the door. 2 officers present.

This Mission: The beverage delivery system in INFRARED (Tension 2) decommissioned missile silo has become plugged. Unplug it.

Outfitting: PLC: Office; looks very busy, but nothing ever gets done. Careful inspection shows all workers are passing the same papers back and forth quickly.

Debriefing: A mirrored room filled with eye-searing halogen lamps. The PCs' eyes water constantly. The officer and guards wear shaded full-face visors.

Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.

The Paranoia XP Mission Blender Online is based on the Mission Blender included with the Paranoia XP GM's Screen, published by Mongoose Publishing Ltd., and is provided here with the permission of the copyright owners. Copyright © 1983, 1987, 2004 by Eric Goldberg & Greg Costikyan. PARANOIA is a trademark of Eric Goldberg and Greg Costikyan. All rights reserved.

Paranoia XP is fun. Other games are not fun. Buy Paranoia.

The Paranoia XP Mission Blender Online software was developed by Alan De Smet. Find bugs, weird language, or error messages? Want to chat about the Paranoia XP Mission Blender Online? Email me.