Paranoia XP Mission Blender Online

Team Leader Clearance:
Number of Service Services:
Secret Society Missions
Anti-Mutant
Computer Phreak
Death Leopard
Communist
FCCC-P
Corpore Metal
Frankenstein Destroyer
Free Enterprise
Mystic
Humanist
Pro Tech
Illuminati
Psion
PURGE
Romantic
Sierra Club

Your Mission

The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.

Paranoia is the Irrational Fear Someone is Out To Get You

(Fear) Dominant type of fear to install in the PCs: The PCs have enough resources but too little time to win.

(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: One kind of technological object (Robutler (you rang, sah?) (or bot brain)) is misbehaving.

(Someone) Person, people, organization or agency responsible for the situation: A senior Food Vat Control supervisor in INFRARED (Tension 1) empty soylent recycling room (near morgue), whose division is overproducing, underproducing or doing something strange to the food. (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)

(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: The "Someone" has taken control of crowded maintenance duct and is slaughtering enemies. The PCs are either trapped there or sent to deal with the problem. The threat is real.

Mission Alert: Relayed through a public confession booth, read in the scrolling "Credit Due" message on a vending machine or overheard in a communal area. Briefing time is wrong. The information is missing, replaced by [INSERT DATA HERE] or similar. Secret society contacts or servile truckling to The Computer may fill in missing data.

Briefing: Briefing is in Junior Citizen fort (no Commies allowed!). Briefing officer is hiding inside an empty Cold Fun barrel and passes written notes out to the PCs through a small bunghole.

This Mission: Deliver a shipment of fragile, badly-needed Robutler (you rang, sah?) (or bot brain) to YELLOW (Tension 9) Spy for another Alpha Complex meeting room (has meeting in progress).

Outfitting: PLC: Office only carries "non-ordinance" items-no weapons or weapon-like items. Offers PCs a new "Zero-Tolerance" form to sign.

Debriefing: Troubleshooters and debriefing officer sit at a round table. Officer orders them to play a card or board game, while the officer encourages them to reveal details about their mission and about their feelings.

Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.

The Paranoia XP Mission Blender Online is based on the Mission Blender included with the Paranoia XP GM's Screen, published by Mongoose Publishing Ltd., and is provided here with the permission of the copyright owners. Copyright © 1983, 1987, 2004 by Eric Goldberg & Greg Costikyan. PARANOIA is a trademark of Eric Goldberg and Greg Costikyan. All rights reserved.

Paranoia XP is fun. Other games are not fun. Buy Paranoia.

The Paranoia XP Mission Blender Online software was developed by Alan De Smet. Find bugs, weird language, or error messages? Want to chat about the Paranoia XP Mission Blender Online? Email me.