# Dungeons & Dragons Statistics

This is just a random collection of statistical analysis I've done of Dungeons and Dragons when curious. All statistics are for Third Edition.

## Chance of self stabilization

A character whose hit point total has fallen below zero is bleeding. Each round he loses another hit point. If he reaches -10, he dies. Another character can use the Heal skill to try and stablize him or use magical healing. Failing that, a character has a straight 10% chance per round to self stablize.

So, your friend at -3 and you can't really afford to stop fighting the dragon to bandage him. What are his chance of surviving?

Current Hit Points | Chance of Survival |
---|---|

0 | 1.0000 |

-1 | 0.6125 |

-2 | 0.5695 |

-3 | 0.5217 |

-4 | 0.4685 |

-5 | 0.4095 |

-6 | 0.3439 |

-7 | 0.2710 |

-8 | 0.1900 |

-9 | 0.1000 |

10 | 0.0000 |

## Average Weapon Damage

This has grown a bit out of control and is now its own page.

## Other Resources

The Monkey House has a bunch of D&D math, including calculating XP requirements as a closed form expression, average hit points using various reroll systems, analysis of flaws in how damage scales up and down with creature size, and a calculator for optimal use of the Power Attack feat.

Kevin Sullivan has a page on D&D statistics, including chances of success on opposed skill checks and a bunch of information on expected attributes given 4d6-drop-low